![]() ![]() Human classes now have special models that appear in battle. The world map/boat/flying maps are more in line with the DQ8 and 9 changes. With the ship, I can get to an area called Al Shallal and I can see the sunken citadel in the water, but I cant figure out how to get there. However, it's in the battles that the graphics really shine. Monsters have empty spaces filled out with skills.īattles take place in standard 1st person when actions are being selected, and switches to a 3rd person isometric view that shifts the camera depending on the action. Dragon Warrior VII uses the same blend of hand drawn sprites as found in such games as Final Fantasy Tactics while exploring towns and dungeons. So, with that in mind, you can fight Andreal, DeadNoble, and Gerion at the 4D Wind Maze in Sky Town. Building up job levels helps take your mind off the fact that you've just killed the same monster 300+ times and still haven't got a heart. ![]() When I fought Gracos, the Hero was a Jester, Maribel was a Warrior, and Gabo was a Cleric. A10: It's best to combine hunting for hearts with building up job levels. Also, I didn't use UltraHit and I still found him easy. Some skills now are only usable in the class that they were learned in. Killing Gracos V is not necessary to finish the game and he's less of a pain than Gracos because you can fight him at any time on the first disc. Human classes have reduced job point requirements. go NE, press button, down stairs, follow path to SW stairs. push N button, get pot, and throw it at top W button. Monster hearts can be dropped before monster park opens. go outside, get Bounce sword from chest, and go back in. Monster park functions as the gateway for the Lithograph system. I found a nice list on gamefaqs someone posted that lists all the changes and additions between the PSX and 3DS version. ![]()
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